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PostPosted: 14 Jan 2011, 09:35 
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Joined: 15 Aug 2010, 07:52
Posts: 203
Location: Nottingham,UK
For fun purpose I bought a Friendship 802-40 and Palio CK531A a week ago and tonight was my first chance to get to play them. After 2 minutes I decided put the long pimple in my bag as I couldn't chop topspin ball with it :@

But the 802-40 played really nice! It is unsensitive to spin (with respect to tacky rubbers that I used) but it could produce decent spin with only brushing the ball. I could get my opponent hit my backspin serve into the net :P pushing short was easy as long as I took the ball just after it bounces. Flat hit was fast(again with respect to tacky rubbers).

But I have got a question: How should I use short pip to play against a loop? I tried to hit it with low accuracy, blocking produced weak knuckle balls, chopping seems not offensive enough... If I could solve this I would consider changing my FH from inverted to SP :devil:

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Galaxy T4 Cpen - Friendship 802-40 soft - Galaxy Mercury II
Galaxy W6 Cpen - LKT Pro XT - LKT Pro XP
DHS Premade 6005 - Friendship 802-40 soft - Globe 999 Nat
DHS Premade 6006 - Globe 999 Nat - Palio CK531A


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PostPosted: 17 Jan 2011, 02:37 
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Unorthodox Batman
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Joined: 18 Feb 2007, 03:40
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SP should be easy against a loop. Your 2 options are to (1) block it back or (2) flat counter-hit back.

Both shots are played in a similar way. Take the ball just after the bounce for both - don't let it rise too high. For the block, with 802-40's spin properties, you will need to close the blade a little, but play it with soft hands and you can send a controlled dead ball back with ease. Even better, counter-hit it - you don't need a huge action - just fast-roll the blade with your wrist from a vertical position towards being closed, over the top of the ball - do the action like a quick flick of the wrist. You can use that top spin to help you generate great pace, which will often be returned back into the net. I'm thinking forehand with this, but same should apply for backhand.

That's at least what I think I do anyway! Hope it makes some kind of sense!

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No definite choice but testing the following:-
Primary : Donic Bluefire M3 2mm black / Grass D.tecs Red Ox (new no glue sheet) on Tachi
Donic Bluefire M3 2mm black / Grass dtecs special on Perfect 9952SRZ6 GK S-Kk-A(-)6-Kk-RZ 154-12
Well done bat!


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PostPosted: 17 Jan 2011, 03:23 
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Do you feel lucky (young) punk?
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Joined: 27 Mar 2007, 12:57
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Location: USA
Correct.
First, forget the loop stroke when countering a loop. Go straight into the ball and "slightly" up. Experiment to find the correct blade angle. Take the ball on the rise just before top of arc. Experimenting for the correct blade angle is the key. Use an agressive, powerful stroke. If it goes in the net, open the blade a little and try again. And again. When you find the right angle it will give a fast, low spin ball that is hard to return.


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PostPosted: 17 Jan 2011, 03:30 
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Joined: 15 Aug 2010, 07:52
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Location: Nottingham,UK
Thanks for your advices. I now know why I missed a lot - I tried to smash it at its peak... :@

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Galaxy T4 Cpen - Friendship 802-40 soft - Galaxy Mercury II
Galaxy W6 Cpen - LKT Pro XT - LKT Pro XP
DHS Premade 6005 - Friendship 802-40 soft - Globe 999 Nat
DHS Premade 6006 - Globe 999 Nat - Palio CK531A


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PostPosted: 11 Mar 2011, 02:17 
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Joined: 27 Mar 2008, 00:23
Posts: 624
dingwol2 wrote:
SP should be easy against a loop. Your 2 options are to (1) block it back or (2) flat counter-hit back.

Both shots are played in a similar way. Take the ball just after the bounce for both - don't let it rise too high. For the block, with 802-40's spin properties, you will need to close the blade a little, but play it with soft hands and you can send a controlled dead ball back with ease. Even better, counter-hit it - you don't need a huge action - just fast-roll the blade with your wrist from a vertical position towards being closed, over the top of the ball - do the action like a quick flick of the wrist. You can use that top spin to help you generate great pace, which will often be returned back into the net. I'm thinking forehand with this, but same should apply for backhand.

That's at least what I think I do anyway! Hope it makes some kind of sense!


Third option:Drop back off the table and chop it. I do this with 802 with very good effect-more importantly Hou Yingchao and Ding Song are/were excellent at chopping with SP on the back hand.

For me, I am looking to chop a slow spinney loop to return to my opponent a lot of under spin. Then if he lifts it really soft and slow again, or dumps a bad push over the table. I am looking to crack in a winner off the SP's. I also twiddle some times if I think my opponent is going to push a heavily chopped ball back-twiddling is just not for defenders-He might be expecting a pips out loop and he gets a really loaded inverted loop. The danger for me is that I cant chop with inverted on my backhand at all, so I use this very sparingly!

Good Luck,

Ian

_________________
Blade: Juic Yi Yong Fan Extra: FH: Juic 999 Elite (red) 2.2 BH: Friendship 802-40 (black) 1.8
Blade: Giant Dragon Kris: FH: Friengship 729 Judo (red) 2.0 BH: Feint Long 3 (black) 1.3
Blade: Alfa Pro : FH: Friendship Judo (red) 2.0 BH Friendship 563 (black) 1.5
Blade: Yasaka Cougar: FH Juic 999 Elite 2.0 (black) BH: Friendship 837 (red) 1.0


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PostPosted: 11 Mar 2011, 07:36 
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Joined: 15 Aug 2010, 07:52
Posts: 203
Location: Nottingham,UK
ian demagi wrote:
dingwol2 wrote:
SP should be easy against a loop. Your 2 options are to (1) block it back or (2) flat counter-hit back.

Both shots are played in a similar way. Take the ball just after the bounce for both - don't let it rise too high. For the block, with 802-40's spin properties, you will need to close the blade a little, but play it with soft hands and you can send a controlled dead ball back with ease. Even better, counter-hit it - you don't need a huge action - just fast-roll the blade with your wrist from a vertical position towards being closed, over the top of the ball - do the action like a quick flick of the wrist. You can use that top spin to help you generate great pace, which will often be returned back into the net. I'm thinking forehand with this, but same should apply for backhand.

That's at least what I think I do anyway! Hope it makes some kind of sense!


Third option:Drop back off the table and chop it. I do this with 802 with very good effect-more importantly Hou Yingchao and Ding Song are/were excellent at chopping with SP on the back hand.

For me, I am looking to chop a slow spinney loop to return to my opponent a lot of under spin. Then if he lifts it really soft and slow again, or dumps a bad push over the table. I am looking to crack in a winner off the SP's. I also twiddle some times if I think my opponent is going to push a heavily chopped ball back-twiddling is just not for defenders-He might be expecting a pips out loop and he gets a really loaded inverted loop. The danger for me is that I cant chop with inverted on my backhand at all, so I use this very sparingly!

Good Luck,

Ian


Thanks for your advice, but chopping will be the last option as I want to be an attacker...

_________________

Galaxy T4 Cpen - Friendship 802-40 soft - Galaxy Mercury II
Galaxy W6 Cpen - LKT Pro XT - LKT Pro XP
DHS Premade 6005 - Friendship 802-40 soft - Globe 999 Nat
DHS Premade 6006 - Globe 999 Nat - Palio CK531A


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PostPosted: 24 Mar 2011, 06:45 
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Anti Spin Hero
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Joined: 10 Apr 2007, 18:42
Posts: 1178
Location: Barcelona
hclnnkhg wrote:
Thanks for your advices. I now know why I missed a lot - I tried to smash it at its peak... :@

smashing at the peak is fine, just angle the bat so that the face is point where you want it to go on the table!

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