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 Post subject: Dr N ABS vs Anti Special
PostPosted: 02 Jul 2009, 08:51 
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I asked Dr N about the differences between these rubbers, this was his reply:

Our new Anti-Spin rubber 'A-B-S' was specially developed for short blocking close to the table. It provides a very good control and is yet again a bit slower than 'Anti Special'. This makes 'A-B-S' a bit more effective for short blocking, the ball can be returned short and low over the net.
'Anti Special' is more of an allround rubber. It is also very good for blocking but can also be used very effectively for chopping and attacking through aggressive pushing and lifting, especially on chopped balls.

In summary 'A-B-S' is a very good choice for passive short blocking close to the table with very good control and spin reversal. It comes very close to our old frictionless long pips 'Super Block' and 'Inferno'.
'Anti Special' would be the best choice for players with an allround type of game, that is to say blocking, chopping and attacking. It is similar to our old long pips 'Boomerang' and 'Monster'.

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PostPosted: 02 Jul 2009, 13:48 
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haggisv wrote:
I asked Dr N about the differences between these rubbers, this was his reply:

Our new Anti-Spin rubber 'A-B-S' was specially developed for short blocking close to the table. It provides a very good control and is yet again a bit slower than 'Anti Special'. This makes 'A-B-S' a bit more effective for short blocking, the ball can be returned short and low over the net.
'Anti Special' is more of an allround rubber. It is also very good for blocking but can also be used very effectively for chopping and attacking through aggressive pushing and lifting, especially on chopped balls.

In summary 'A-B-S' is a very good choice for passive short blocking close to the table with very good control and spin reversal. It comes very close to our old frictionless long pips 'Super Block' and 'Inferno'.
'Anti Special' would be the best choice for players with an allround type of game, that is to say blocking, chopping and attacking. It is similar to our old long pips 'Boomerang' and 'Monster'.

The problem with A-B-S compared to Super Block is it gives probably 25% of the spin reversal against drives and maybe 66%-75% of the spin reversal against loops. On aggressively pushing underspin, I'd put A-B-S at about 85% compared with Super Block. A-B-S attacks better against no-spin, although I think Super Block is slower and has better control off the bounce. You can also do a nasty bullet no-spin serve with the A-B-S. The A-B-S is the closest anti to frictionless. The deal-breaker for me is the weak spin-reversal against drives. If there's some technique for overcoming this limitation, I haven't found it yet.

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PostPosted: 02 Jul 2009, 16:47 
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whats the difference between a loop/topspin and a "drive"?

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PostPosted: 02 Jul 2009, 17:12 
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A drive (or counterdrive) is a topspin shot hit against topspin with a solid contact on the ball.

A loop is a heavy topspin shot hit against underspin with a brushing contact.

A reloop is a heavy topspin counterhit against a loop with a brushing contact.

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PostPosted: 02 Jul 2009, 20:30 
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mynamenotbob wrote:
The problem with A-B-S compared to Super Block is it gives probably 25% of the spin reversal against drives and maybe 66%-75% of the spin reversal against loops. On aggressively pushing underspin, I'd put A-B-S at about 85% compared with Super Block. A-B-S attacks better against no-spin, although I think Super Block is slower and has better control off the bounce. You can also do a nasty bullet no-spin serve with the A-B-S. The A-B-S is the closest anti to frictionless. The deal-breaker for me is the weak spin-reversal against drives. If there's some technique for overcoming this limitation, I haven't found it yet.


You did realise I was comparing the Anti Special the to the ABS here right? :wink: Reason I asked was that there were claims that the ABS was better in every respect, so why would people choose the Anti Special...

I think that it an excellent summary though, and highlights the problem people are having changing over from frictionless to anti...

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PostPosted: 03 Jul 2009, 00:57 
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haggisv wrote:
You did realise I was comparing the Anti Special the to the ABS here right? :wink: Reason I asked was that there were claims that the ABS was better in every respect, so why would people choose the Anti Special...

I think that it an excellent summary though, and highlights the problem people are having changing over from frictionless to anti...

My comments were addressing the above statement/claim from Dr. Neubauer that A-B-S "comes very close" to Super Block, which I thought 1) shouldn't go unanswered, and 2) were still on-topic.

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PostPosted: 03 Jul 2009, 01:02 
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or to put it shortly
A loopdrive has less spin but more speed
A loop has more spin, but less speed.

So I guess the problem with blocking loopdrive is, the incoming loopdrive already has less spin, and only blocking back with 25% spin reversal would mean the ball will not have enough back spin to be a dangerous shot.

I would need further testing on this myself to proof or disproof this, or to find ways to add more or less spin reversal.

My initial tests of the A-B-S seems to be the A-B-S is more unpredictable than Super Block. Super Block pretty much gives everything back. So for an opponent who knows how to play against Super Block, it is very easy, if he knows how much spin he is putting into the ball, he knows how much is coming back. With A-B-S on the other hand, how you block the ball seems to make quite a bit of difference as to how much spin you send back.

Conclusion, I need more time to figure out how to manage this unpredictability


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PostPosted: 03 Jul 2009, 03:10 
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moming1 wrote:
So I guess the problem with blocking loopdrive is, the incoming loopdrive already has less spin, and only blocking back with 25% spin reversal would mean the ball will not have enough back spin to be a dangerous shot.

Exactly. LPs, such as Tibhar Grass D.Tecs, have massively more spin reversal against topspin drives.

moming1 wrote:
I would need further testing on this myself to proof or disproof this, or to find ways to add more or less spin reversal.

I hope you can figure something out. Other than the problem with topspin drives I quite like the A-B-S.

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PostPosted: 03 Jul 2009, 03:21 
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Haggisv, since you have the direct pipeline to Dr. Neubauer, maybe you can get his input for us on how to deal with these drive-type topspins. The frictionless-style block doesn't get it done (although it works well against brush-type topspins).

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PostPosted: 03 Jul 2009, 04:35 
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My Theory:

A topspin drive comes in faster with less spin AND digs hard into the A-B-S, which sucks out a lot of the spin-reversal.

A topspin loop has more spin AND the impact on the A-B-S is not as hard, therefore much more spin-reversal is created.

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PostPosted: 03 Jul 2009, 08:16 
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mynamenotbob wrote:
Haggisv, since you have the direct pipeline to Dr. Neubauer, maybe you can get his input for us on how to deal with these drive-type topspins. The frictionless-style block doesn't get it done (although it works well against brush-type topspins).


Sure thing, I'll ask...

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PostPosted: 03 Jul 2009, 11:03 
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mynamenotbob wrote:
My Theory:

A topspin drive comes in faster with less spin AND digs hard into the A-B-S, which sucks out a lot of the spin-reversal.

A topspin loop has more spin AND the impact on the A-B-S is not as hard, therefore much more spin-reversal is created.

If this is the case, then if you can pull back the racket a bit on the point of contact, it should increase the spin reversal.

Of course, being able to pull back the racket from blocking a fast loopdrive during a match is quite difficult


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PostPosted: 03 Jul 2009, 13:07 
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moming1 wrote:
mynamenotbob wrote:
My Theory:

A topspin drive comes in faster with less spin AND digs hard into the A-B-S, which sucks out a lot of the spin-reversal.

A topspin loop has more spin AND the impact on the A-B-S is not as hard, therefore much more spin-reversal is created.

If this is the case, then if you can pull back the racket a bit on the point of contact, it should increase the spin reversal.

Of course, being able to pull back the racket from blocking a fast loopdrive during a match is quite difficult

That does help a little bit, but nothing dramatic.

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PostPosted: 05 Jul 2009, 07:16 
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Since a passive block against a drive isn't very effective, I've been experimenting with some other ideas.

Pullback block
Solja-style sideswipe
Block off the bounce
Block off the bounce with a bit of wrist
Slow chop with closed blade
Heavy chop with closed blade
Kind of a lift/push forward block

Th rubber is supremely controllable and all of these shots seem to work in varying degrees, so maybe the answer is while there is no killer default "go to" shot, there are a lot of options available to keep the opponent guessing. Will keep testing.

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PostPosted: 05 Jul 2009, 22:35 
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mynamenotbob wrote:
Since a passive block against a drive isn't very effective, I've been experimenting with some other ideas.

Pullback block
Solja-style sideswipe
Block off the bounce
Block off the bounce with a bit of wrist
Slow chop with closed blade
Heavy chop with closed blade
Kind of a lift/push forward block

Th rubber is supremely controllable and all of these shots seem to work in varying degrees, so maybe the answer is while there is no killer default "go to" shot, there are a lot of options available to keep the opponent guessing. Will keep testing.


I think in the end, if you/we can learn to master the variations of A-B-S and properly control it, it could make us better players than using Super Block. Because if you think about it, Super Block is quite one dimensional, against player who has really figured out the Super Block, it was really tough to not get killed.


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