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PostPosted: 07 Dec 2018, 23:17 
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Joined: 13 Nov 2018, 03:27
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Blade: Dr N Magical Touch
FH: Yinhe Apollo 5
BH: Spinlord Waran 1.8 mm
ChasFox wrote:
On this subject worth watching the TTD videos with Paul Drinkhall when they test Tibhar Aurus Prime, MXS etc. rubbers and he explains why MXP which is the hardest in the range works for him. Basically he says because he hits so hard on every shot the hardest rubber namely MXP creates more spin and speed for him than the softer rubbers which hit a limit.

MX-S is harder than MX-P, though - at least the sponge, though I would say overall MX-S feels harder, too.


PostPosted: 08 Dec 2018, 00:02 
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WorkoutMontage wrote:
Hard non-tacky rubbers are really only meant for higher level players. The TTD guys are not good enough to reap the benefits of t05h (without introducing mistakes), or even regular tenergy, which is why they use genesis instead.

The main thing about using hard non-tacky rubber is that it requires you to be really really aggressive. You need to attack the ball very aggressively every time. Not necessarily a thick contact, but always a fast hand speed and 100% confidence. A hesitant, non confident shot will produce a really weak ball. If you receive very strong balls from your opponent and you get timid and lose confidence, it's all over.

Harder rubbers are not only meant for higher levels. A harder/grippier (regardless on tack or mechanical) will provide a more direct response (lower first gear and higher second gear), more linear, more predicatble, and thus higher control. I always recommend developing palyers to pick harder rubbers and blades as long as it is within their comfortable weight range. Using softer and "springier" rubbers to cover up weak returns is not a solution and the indirect response actually diminishes control.

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