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PostPosted: 02 Jun 2018, 04:26 
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Debater wrote:
Looking for good vedroitt, I particularly like the serve replication.

Can you make a video showing how to program the robot when you move the location of the robot from centre of the table to say 5 feet back and to the left?

Keep up the excellent work.


Thanks!
Ok, I'll try to make this video, but a bit later. Now I almost done with localization of mobile app, I should finish

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PostPosted: 03 Jun 2018, 00:00 
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Vedroitt: it's looking great and you have members cheering the project on since there's nothing to compare at the projected price point. Well done.


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PostPosted: 24 Jul 2018, 21:39 
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Can anybody help me with simple thing? I want to create a comparison of few modern robots (abilities, features, etc..) with TenniRobo, and I need photos of these robots. I'm not sure if I can grab photos from manufacturer's websites due copyright rules.
So, if somebody has these robots, could you please make a photo and send it to my email tennirobo_at_gmail_dot_com (I will add this photo to comparison table)
    Newgy Robo-Pong 2050 (or 2055)
    TrainerBot
    Butterfly Amicus
    Newgy Robo-Pong 3050XL
Thank you!

P.S. I've created the FAQ page on Tennirobo website, and I'm going to add answers there. So, if you have any questions, you are welcome! Here is it https://www.tennirobo.com/p/faq.html

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PostPosted: 05 Sep 2018, 17:53 
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In August TenniRobo got two important updates
1) now head consists of molded plastic parts - https://www.tennirobo.com/2018/08/mo...-for-head.html
2) And basket's capacity has increased to 180 balls (instead of 100 balls in the initial version) - https://www.tennirobo.com/2018/09/te...for-balls.html

This week I'm going to ship a few robots to people who were in a waiting list for August(sorry for the delay, it took slightly more time than I expected).

Al other people, who are interested in TenniRobo, can leave their email at our website (or just write me email), thus I will know how many robots should I make for next shipping.
Best...
Image

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PostPosted: 13 Sep 2019, 06:26 
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As a part of continuing Tennirobo developing we have tried to simulate different game situations. There is one of our experiments.
Have you ever thought about training something like this?


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PostPosted: 29 Sep 2019, 22:19 
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The new app update with the super customizable random shot feature was released a few days ago. Now it is possible to set up any random spot on the table and in addition set up random ranges for spin, speed, and interval between shots. In fact, Tennirobo became much closer to "human" behavior.
If you are interested in more details here, please read this article https://www.tennirobo.com/2019/09/the-most-customizable-random-shot.html

There are a few screenshots from the mobile app
Image Image Image

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PostPosted: 01 Oct 2019, 06:57 
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Thanks for the update vedroitt. I have version 1.04 of the android app on my phone.

1. What version is your android app now up to?
2. How do you update existing versions. The app isn't on google play and doesn't seem to have an "update" feature. If you have to do a fresh install, do you have to remove the old version from your phone first?

I like the moveable corner idea to increase the area the robot can deliver the ball to. One of the drills I often use is FH to FH corner, varying the pace and placement within that FH corner of the table. This feature will now allow that to be done much easier. Even better that you can set the spin and speed parameters to vary too. Does this mean though that if you get a deep ball feed, tennirobbo will need to fire the ball at speed as the ball has further to travel before bouncing? What I'm thinking of is, is it possible under the "Pro RND" mode for TenniRobbo to randomly fire a ball deep to the same location but the first fired through quickly with a flatter trajectory and topspin, then a second ball also deep to the same location but slower, with less spin but a higher trajectory, more like a lob shot?

Controlling the amount of side spin on a ball is a very nice option and one that will be useful for testing.

One concern, when coaching footwork in irregular or semi irregular drills part of the skill to be learned is not just footwork but anticipation. Elements of anticipation include ball flight and angles of play. They also include body action - shoulder turn, watching the wrist. These "human physical elements" will not be able to be duplicated by any table tennis robot commercially available. Can you think of a way of replicating the visual clues a human gives when introducing a random element in to ball feeds?

Cheers. Looking great.


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PostPosted: 01 Oct 2019, 18:46 
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Thanks, Debater!
Debater wrote:
1. What version is your android app now up to?

The latest version number is 1.1 (the same number for IOS and Android)

Debater wrote:
2. How do you update existing versions. The app isn't on google play and doesn't seem to have an "update" feature. If you have to do a fresh install, do you have to remove the old version from your phone first?

It can be updated as all usual IOS or Android apps - from Google Play and App Store. You can't see the app on Google Play now, because it is in alpha testing mode and available for the approved users only (I've already put you on the list, you can download and install the app, please check my email). During the updating process, you don't have to remove the previous app - the app will be updated (as any usual app from Google Play) with preserving all the settings.

Debater wrote:
I like the moveable corner idea to increase the area the robot can deliver the ball to. One of the drills I often use is FH to FH corner, varying the pace and placement within that FH corner of the table. This feature will now allow that to be done much easier

Absolutely, this is the use case which this feature was developed for

Debater wrote:
Does this mean though that if you get a deep ball feed, tennirobbo will need to fire the ball at speed as the ball has further to travel before bouncing? What I'm thinking of is, is it possible under the "Pro RND" mode for TenniRobbo to randomly fire a ball deep to the same location but the first fired through quickly with a flatter trajectory and topspin, then a second ball also deep to the same location but slower, with less spin but a higher trajectory, more like a lob shot?

If you need a ball with a different spin, speed or trajectory TO THE SAME location – it’s still the case for the “Drill” mode. At the moment “Random” mode isn’t able to achieve this. Thank you for the idea, I will continue working with random mode for drills, and I must think about this, maybe it’s possible…
But if you agree with slightly different ball location, “PRO RND” can be useful for this case. For example, you can decrease the vertical range for the random area to zero, but set some range for ball speed. In this case, you have some "deviation spot" on the table, but with different ball speed (and spin, if you set spin range)

Debater wrote:
One concern, when coaching footwork in irregular or semi irregular drills part of the skill to be learned is not just footwork but anticipation. Elements of anticipation include ball flight and angles of play. They also include body action - shoulder turn, watching the wrist. These "human physical elements" will not be able to be duplicated by any table tennis robot commercially available. Can you think of a way of replicating the visual clues a human gives when introducing a random element in to ball feeds?

Yes, I do agree with you - it's a very interesting idea, but also it's really hard to make it. I have some ideas, but I would say it's just a concept at the moment

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PostPosted: 02 Oct 2019, 05:16 
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Thanks vedroitt.

This app version seems to have a smaller footprint -

In the speed units option, the default seems to be km/h. There is an option for mi/h. Is mi/h "miles per hour", if so it's typically shown as "mph" in it's shortened form.

The option to choose speed in such an accurate way - actual speed rather than a company perception of what speed is (1 - 10 for example) is brilliant and allows the user to relate to real life players and match play. Just need someone now to measure accurately the speed at which various shots are played by top players and amateurs. :?: :D


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PostPosted: 02 Oct 2019, 15:32 
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Debater wrote:
Thanks vedroitt.
Is mi/h "miles per hour", if so it's typically shown as "mph" in it's shortened form.

Thanks, I didn't know this :oops: Will change in the next app update

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