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PostPosted: 11 Sep 2022, 04:35 
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Hiya!
This has been in the works for a bit. I decided to translate a blog post from 2016 on a chinese TT forum about Huang Jianjiang's (黄建疆) 14 basic long pip strokes, as detailed on his instructional videos from 2008 and 2010. The blog author Hu Qingyuan (胡清源) compiled some essential technical and tactical points for each stroke into text w/ accompanying GIF animations. I supplemented some areas of the blog post I felt lacking with extra pointers taken from HJJ's videos. Hopefully this will be instructional to old and new LP players alike looking to develop a full repertoire of strokes. :)

----------------------------------------------------------------------
“黄老邪”建疆先生长胶攻防14技法 - The 14 fundamental long pimple strokes according to "Old Evil Huang".

Huang Jianjiang started playing table tennis at 9 years old. He then worked in a production team in the Great Northern Wilderness for 17 years before returning to Beijing. In Beijing, he trained intensively to develop a unique "long pimple twiddling" playstyle. With his wide serve variation, unsettling ball trajectories, and tricky twiddle technique, the amateur table tennis community has given him the moniker of "Old Evil Huang".

Huang Jianjiang may be an "old evil", but he does not hide secrets and loves to teach his technique to others. He made a series of long pimple instructional videos to share his techniques with everyone. It could be said he is a very noble man, worthy of respect! This article is based on his instructional video, with 14 GIF animations which I carefully selected and converted from the original video. The technical descriptions provided are from the original video. Explanations are given from a right-handed player's POV.

Huang Jianjiang gives a total of 14 basic strokes for long pimples, seven for defense and seven for offense.

Defense: Push (搓), Sideswipe (撇), "Squeeze" (挤), Chop (削), Block (挡), Chop-block (磕), "Scratch" (刮)
Offense: "Bump" (拱), Punch (弹), Drive (抽), Smash (打), Flick (挑), "Carry" (带), Loop (拉)


One - Defensive techniques
1. Push. A push is used when receiving very spinny backspin balls. You must push deep into the baseline of the opponent's backhand side—this way, it will be harder for the opponent to start an attack and can cause him to instinctively push the ball back and make an error, greatly increasing your own attacking opportunities. Pushing should be used sparingly and especially not continuously, as unlike inverted pushing, the shot will be either topspin or no spin, so the opponent can easily attack if prepared. Pushing is best used either when the opponent is not familiar with the characteristics of long pips or as a surprise attack to catch an opponent off-guard, who is unable to react and adjust his stroke accordingly.
Image
A well-timed push gives an easy high ball to attack.

2. Sideswipe. The sideswipe can be used to receive a backspin serve or push.
Key technical points:
• It is important to keep the bat open, adjusting the angle according to the spinniness of the incoming ball
• The hitting motion goes from back to front, left to right.
A sideswiped ball is much faster than a push. Not only is it a straight shot (as opposed to cross-court), it bounces low and sinks quickly, making it difficult for the opponent to borrow its momentum for an offensive shot. This is great for taking away the initiative from third-ball attackers and other offensive opponents waiting to pivot-attack your return. The opponent will either lose the point outright or give a weak return, letting you take control of the game and generate opportunities to attack.
Image
A sideswipe.

3. "Squeeze". The “Squeeze" shot can be used when the opponent sends a topspin or side-topspin shot to your backhand side.
Key technical points:
• The angle between the bat and the table should be 90 degrees
• Hit the ball from back to front, right to left.
The “Squeezed” ball will be a side-backspin shot to the opponent's backhand position that curves to the left, making it difficult for the opponent to initiate an attack.
Image
A "Squeeze" shot.

4. Chop. Chopping can be used when receiving a sharp topspin or sharp backspin with your backhand. This shot consists of retreating slightly from the table and chopping downwards with your long pips. Compared to chopping with inverted rubbers, a larger downwards motion is required here. Chopping can be used for service return to minimise unforced errors (best used on your backhand side), or it can be used when you're caught in a stalemate. If the opponent attacks with a strong topspin shot, the long pips unique ”borrowing spin" mechanic can be exploited to send a very strong backspin chop—this is the advantage of long pips. When I find myself forced away from the table, I will deliberately give a couple chops—as long as the ball lands on the other side, it is very likely that a continued attack from the opponent will sink into the net. This is an effective way of using long pips to take initiative and regain control of the game.
Image
A backhand shakehand chop.

5. Block. Blocking can be used to return loops or push-blocks with both the forehand or backhand.
Key technical points:
• The angle between the bat and the table should be 90 degrees, adjusted accordingly to the ball's spinniness.
• Don't force the ball over but "eat" the ball, using its existing momentum to make it over the net.
• The bat should contact the middle of the ball.
Blocked balls will typically sink into the table with a low arc and fast speed, making it difficult for the opponent to continue with strong attacks.
Image
A block.

6. Chop-block. The difference between chop-blocking and blocking is that there is a small chopping motion moving from top-to-bottom and a greater effort to reduce the ball's momentum, making it more the more effective option defending against explosive loops.
Key technical points:
• “两抬一收”, lit. "two lifts, one retract". The "two lifts” refer to your heels and elbows—lifting your heels makes you taller and avoids stepping away from the table, lifting your elbows lets you contact the ball on its upper middle portion. "One retract" refers to retracting (contracting) the core to help absorb most of the ball's momentum.
• Contact the ball during its rise, the earlier the better.
The technique is the same for both forehand and backhand, though due to a human’s natural range of motion, a larger “chop” can be used on the forehand for a spinnier return. The advantage of the chop-block is that it is effective at defending against strong loops, sending them back with sharp backspin. The spinnier the opponent loops, the spinnier the return. The chop-block is a technique one must master—it’s amongst the most important shots for long pips players.
Image
A backhand chop-block.

7. ”Scratch”. This technique is primarily used to deal with short backspin shots to your forehand.
Key technical points:
• Bat angle is essential—it should be open, but be careful with it. Too open, the ball goes out; too closed, you hit the net.
• Don't hit the ball too early. Let it gain some height.
• The general stroke motion is from top to bottom, right to left.
A proper “Scratch" should send a fast, floaty topspin/no spin shot. Aim to send the ball deep into the opponent's backhand corner so that they cannot pivot-attack and have to push. Prepare to go on the offensive with a punch or sideswipe, or a smash if the push is a high ball. Occasionally mix it up with a “Scratch" to their forehand to keep them on their toes.
Image
A forehand "Scratch" deep into the opponent's backhand side, followed by an attack.

Two - Offensive techniques

8. "Bump" (lit. strong push). Typically refers to any powerful long pips push. The "bump” can be used for any backspin ball on your backhand side.
Key technical points:
• The bat should be quite open, about 120 degrees with the table. Adjust this according to the spin, height, and curve of the ball.
• Contact the ball at its highest point.
• the general stroke motion has the bat moving upwards and forward, accelerating upon contacting the ball.
A "bump” is a fast topspin shot. Its direction can easily be varied.
Image
Multiple "bump" shots. Note how you can easily change directions.

9. Punch (lit. Bounce). A punch can be used against any medium-to-short backspin shot down the middle or backhand side.
Key technical points:
• Open up the bat.
• Include a slight wind-up/backswing.
• Add power by springing the wrist forward when contacting the ball.
A punch gives a sharp backspin ball with some wobble, which will be difficult for the opponent to receive. Pay attention to your ball placement.
Image
A strong punch into the backhand side. Note how the opponent was unable to react quick enough and netted the ball due to its backspin.

10. Drive. A drive is used to return backspin balls. The stroke motion is similar to returning low backspin shots with short pips.
Key technical points:
• Open up the bat
• Bring your bat back for a wind-up,
• Then explode forward! generating power using core rotation and a decent amount of whip from your wrist
• Contact the lower middle section of the ball.
A drive gives a heavy yet floaty/wobbly backspin shot. Just like the traditional Chinese dual-winged attack, the drive can be employed for both forehand and backhand.
A drive against topspin or no-spin is amongst the most important techniques for offensive long pips play (though very difficult to master!). Its technique is slightly different to a drive against backspin.
Key technical points:
• angle the bat forward, about 80-90 degrees to the table
• Brush the ball a reasonable amount to prevent it from hitting the net.
• Use more strength than a fast “Carry”, but less than 100% of your power.
These drives will give a slightly heavy backspin shot.
Image
A drive. Power!

11. Smash. The difference between a drive and smash is it's used to hit high balls.
Key technical points:
• Prepare for the ball. Open up your torso and use your footwork to position yourself. You should be waiting for the ball to arrive, not trying to catch up to it.
• Open up the bat when hitting high backspin balls. For high topspin balls, slightly close the bat.
• Contact the upper middle section of the ball.
• Use medium strength—don't throw everything you have into it.
LP smashes are fast, heavy, and floaty. The opponent won't be used to them and will be very uncomfortable.
Image
A smash. Power!!

12. Flick. To prepare for a flick, step-in with your right foot (if right handed) and pay attention to any changes in the ball’s trajectory. Make sure to use plenty of forearm and wrist. Depending on the spin of the incoming ball, your bat angle will be different—backspin balls require an open angle, whilst topspin and no-spin balls require a more vertical angle. When flicking against backspin, slightly “flip" the ball.
Image
A forehand flick.

13. "Carry". When the opponent loops to your forehand side, you can use the “Carry” technique to return with an offensive shot. Without backing up from the table, keep your hand high and brush the upper-middle part of the ball. The earlier you hit the ball, the better, otherwise the ball can easily go out of bounds. Compared to a chop-block, a fast “Carry” will give a faster shot with some wobble effect, but contain less backspin. This fast and lively counter limits the opponent’s ability to continuously attack.
Image
A "carry" shot.

14. Loop. As there are plenty of techniques available to deal with backspin, LP looping is mainly used to deal with choppers. It generally acts to generate opportunities for yourself, enticing the opponent to make unforced errors. As choppers typically have a strong and weak side, loop to the side you're more confident on attacking.
Key technical points:
• prepare for the ball, have a reasonable backswing.
• Wait for the ball, aim to contact it during it's falling action.
• Keep the bat open.
• Brush the ball sufficiently, aiming to "catch” it in your bat.
• Don't use too much power, just aim to get it on the table.
This way, the opposing chopper will have to chop a no-spin ball, and continued looping will create an opportunity to attack. As loops with long pimples are relatively slow, it should be used in combination with “Tuo”*. Once the opportunity arises, attack with drives and smashes, creating dangerous situations for the opponent and forcing him to be passive.
Image
A loop.

乒乓网 胡清源 Ping Pong Net, Hu Qingyuan
2016年3月31日 2016 March 31

Footnotes:
*I am not sure what the Tuo (托) technique is. First time it's been mentioned.

----------------------------------------------------------------------

Thanks for reading. I am unsure of the names of some shots—some I allocated to what I think is the closest equivalent, some I just gave up and translated literally :D . If you have any corrections or suggestions, please leave a reply.

Here's all the GIFs together: https://imgur.com/a/cOwuvfi
Original blog post: http://www.pingpangwang.com/thread-77538-1-1.html (Possible dead link, here's an archived version: https://web.archive.org/web/20170627010 ... 8-1-1.html)
Relevant Videos:
His 2008 Technical Video (3 parts) - https://www.bilibili.com/video/BV1Yt411J7PZ?p=1
His 2010 Strategy Video - https://www.youtube.com/watch?v=scutTnA2rog

Cheers

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Last edited by Cerrosafe on 30 Dec 2023, 21:07, edited 3 times in total.

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PostPosted: 12 Sep 2022, 01:43 
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This is brilliant. Thanks so much for your efforts!


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PostPosted: 12 Sep 2022, 05:49 
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Great stuff. I am sure it was a lot of hard work putting it all together and more importantly thanks for sharing. :up:


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PostPosted: 14 Sep 2022, 03:13 
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Incredible post. Worthy of being pinned at top of a LP forum!


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PostPosted: 16 Sep 2022, 08:50 
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Excellent demo of how versatile LP can truly be! Especially appreciate the offensive strokes.


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PostPosted: 29 Dec 2023, 06:10 
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Cerrosafe wrote:
Hiya!
This has been in the works for a bit. I decided to translate a blog post from 2016 on a chinese TT forum about Huang Jianjiang's (黄建疆) 14 basic long pip strokes, as detailed on his instructional videos from 2008 and 2010. The blog author Hu Qingyuan (胡清源) compiled some essential technical and tactical points for each stroke into text w/ accompanying GIF animations. I supplemented some areas of the blog post I felt lacking with extra pointers taken from HJJ's videos. Hopefully this will be instructional to old and new LP players alike looking to develop a full repertoire of strokes. :)

----------------------------------------------------------------------
“黄老邪”建疆先生长胶攻防14技法 - The 14 fundamental long pimple strokes according to "Old Evil Huang".

Huang Jianjiang started playing table tennis at 9 years old. He then worked in a production team in the Great Northern Wilderness for 17 years before returning to Beijing. In Beijing, he trained intensively to develop a unique "long pimple twiddling" playstyle. With his wide serve variation, unsettling ball trajectories, and tricky twiddle technique, the amateur table tennis community has given him the moniker of "Old Evil Huang".

Huang Jianjiang may be an "old evil", but he does not hide secrets and loves to teach his technique to others. He made a series of long pimple instructional videos to share his techniques with everyone. It could be said he is a very noble man, worthy of respect! This article is based on his instructional video, with 14 GIF animations which I carefully selected and converted from the original video. The technical descriptions provided are from the original video. Explanations are given from a right-handed player's POV.

Huang Jianjiang gives a total of 14 basic strokes for long pimples, seven for defense and seven for offense.

Defense: Push (搓), Sideswipe (撇), "Squeeze" (挤), Chop (削), Block (挡), Chop-block (磕), "Scratch" (刮)
Offense: "Bump" (拱), Punch (弹), Drive (抽), Smash (打), Flick (挑), "Carry" (带), Loop (拉)


One - Defensive techniques
1. Push. Pushes are used when receiving very spinny backspin balls. You must push deep into the baseline of the opponent's backhand side. This way, it is harder for the opponent to start attacking and can force the opponent to make an unforced error or instinctively push the ball back, greatly increasing your own opportunities to attack. Pushing should be used sparingly and especially not continuously, as unlike inverted pushing, the shot will be either topspin or no spin, so the opponent can easily attack if prepared. Pushing is best used when the opponent is not familiar with the characteristics of long pips, or as a fast surprise attack to catch an opponent unable to react and adjust his stroke accordingly.
Image
A push

2. Sideswipe. The sideswipe can be used to receive a backspin serve or push.
Key technical points:
• It is important to keep the bat open, adjusting the angle according to the spinniness of the incoming ball
• The hitting motion goes from back to front, left to right.
This way, the sideswiped ball will be much faster than a push. Not only is it a straight shot (as opposed to cross-court), it bounces low and sinks quickly, making it difficult for the opponent to borrow its force for an offensive. For third-ball attackers and other offensive opponents preparing to pivot-attack your return, the sideswipe removes their initiative. The opponent will either lose the point outright or give a weak return, letting you take control of the game and find opportunities to attack.
Image
A sideswipe

3. "Squeeze". The “Squeeze" shot can be used when the opponent sends a topspin or side-topspin shot to your backhand side.
Key technical points:
• The angle between the bat and the table should be 90 degrees
• Hit the ball from back to front, right to left.
The “Squeezed” ball will be a side-backspin shot to the opponent's backhand position that curves to the left, making it difficult for the opponent to initiate an attack.
Image
A "Squeeze" shot

4. Chop. Chopping can be used when receiving a sharp topspin or sharp backspin with your backhand. This shot consists of retreating slightly from the table and chopping downwards with your long pips with a larger downwards motion required than inverted rubber chopping. Chopping can be used for service return to minimise unforced errors (best used on your backhand side), or it can be used during a stalemate. If the opponent attacks with a strong topspin shot, long pips unique ”borrowing spin" function can be exploited to perform a very strong backspin chop—this is the advantage of long pips. When I am forced away from the table, I will deliberately send a couple chops—as long as the ball lands on the other side, it is very likely that a continued attack from the opponent will sink into the net. This is an effective way of using long pips to take initiative and regain control of the game.
Image
A chop

5. Block. Blocking can be used to return loops or push-blocks with both the forehand or backhand.
Key technical points:
• The angle between the bat and the table should be 90 degrees, adjusted accordingly to the ball's spinniness.
• Don't use force but "eat" the ball, using its existing momentum to make it over the net.
• The bat should contact the middle of the ball.
Blocked balls will typically sink to the table with a low arc and fast speed, making it difficult for the opponent to continue with strong attacks.
Image
A block

6. Chop-block. The difference between chop-blocking and blocking is that when chop-blocking the ball, there is a small "chop" from top-to-bottom and an effort to reduce the ball's momentum, which makes it more effective in defending against explosive loops compared to a block.
Key technical points:
• “两抬一收”, lit. "two raises, one retract". The "two raises” refer to the raising of the heels and elbows—raising your heels makes you taller and avoids stepping away from the table, raising your elbows lets you contact the ball on its upper middle portion. "One retract" refers to retracting/contracting the core, absorbing most of the ball's momentum.
• Contact the ball during its rise, the earlier the better.
The technique is the same for both forehand and backhand, though due to a human’s natural range of motion, a larger “chop” can be used with the forehand for a spinnier return. The advantage of the chop-block is that it is effective at defending against strong loops, sending them back with sharp backspin. The spinnier the opponent loops, the spinnier the return. The chop-block is a technique one must master—it’s amongst the most important shots for long pips players.
Image
A backhand chop-block

7. ”Scratch”. This technique is primarily used to deal with short backspin shots to your forehand.
Key technical points:
• Bat angle is essential—it should be open, but too open and the ball goes out, too closed and you hit the net
• Don't hit the ball too early, let it gain some height
• the general stroke motion is from top to bottom, right to left.
A proper “Scratch" should send a fast, floaty topspin/no spin shot. Aim to send the ball deep into the opponent's backhand corner so that they cannot pivot-attack and have to push. Prepare to go on the offensive with a punch or sideswipe, or a smash if the push is a high ball. Occasionally mix it up with a “Scratch" to their forehand to keep them on their toes.
Image
A deep forehand "Scratch" into an attack

Two - Offensive techniques

8. "Bump" (lit. strong push). Typically refers to any powerful long pips push. The "bump” can be used for any backspin ball on your backhand side.
Key technical points:
• The bat should be quite open, about 120 degrees with the table. Adjust this according to the spin, height, and curve of the ball.
• Contact the ball at its highest point.
• the general stroke motion has the bat moving upwards and forward, accelerating upon contacting the ball.
A "bump” is a fast topspin shot which direction can easily be varied.
Image
A "bump" shot

9. Punch (lit. Bounce). A punch can be used for any medium-short backspin down the middle or backhand side.
Key technical points:
• Open up the bat.
• Have a slight wind-up/backswing.
• Add power by springing the wrist forward when contacting the ball.
A punched ball should give a sharp backspin ball with some wobble, which is difficult for the opponent to receive. Pay attention to ball placement.
Image
A punch

10. Drive. A drive is used to return backspin balls. The motion is similar to returning low backspin shots with short pips.
Key technical points:
• Open up the bat
• Bring your bat back for a wind-up,
• Then explode forward, using core rotation and a decent amount of whip from your wrist
• Contact lower middle section of the ball.
A drive gives a heavy yet floaty/wobbly backspin shot. Just like the traditional Chinese dual-winged attack, the drive can be employed for both forehand and backhand.
Driving topspin or no-spin is amongst the most important techniques for offensive long pips (though very difficult to master). Its technique is slightly different to driving backspin.
Key technical points:
• angle the bat forward, about 80-90 degrees with the table
• Brush the ball a reasonable amount to keep it from hitting the net.
• Use more strength than a fast “Carry” but less than 100% of your power.
These drives will give a slightly heavy backspin shot.
Image
A drive

11. Smash. The difference between a drive and smash is it's used to hit high balls.
Key technical points:
• Prepare for the ball. Open up your torso and use your footwork to position yourself. You should be waiting for the ball to arrive, not trying to catch up to it.
• Open up the bat when hitting high backspin balls. For high topspin balls, slightly close the bat.
• Contact the upper middle part of the ball
• Use medium strength, don't throw everything you have into it.
LP smashes are fast, heavy, and floaty. The opponent won't be used to them and will be very uncomfortable.
Image
A smash

12. Flick. When flicking, you must first step-in with your right foot and pay attention to changes in the ball’s trajectory. Make sure to use plenty of forearm and wrist. Depending on the spin of the incoming ball, your bat angle will be different—backspin balls require an open angle, whilst topspin and no-spin balls need a more vertical angle. Slightly “flip" the ball when flicking backspin balls.
Image
A forehand flick

13. "Carry". When the opponent loops to your forehand side, you can use the “Carry” technique to return with an offensive shot. Without backing up from the table, keep your hand high and brush the upper-middle part of the ball. The earlier you hit the ball, the better, otherwise the ball can easily go out of bounds. The difference between a fast “Carry” and the chop-block is that the “Carry” is faster and produces some wobbling, but there is less backspin than a chop-block. This fast and lively counter limits the opponent’s ability to continuously attack.
Image
A "carry"

14. Loop. As there are plenty of techniques used to deal with backspin, looping is mainly used to deal with choppers. It generally acts to generate opportunities for yourself, enticing the opponent to make unforced errors. As choppers typically have a strong and weak side, loop to the side you're more confident on attacking.
Key technical points:
• prepare for the ball, have a reasonable backswing.
• Wait for the ball, aim to contact it during it's falling action.
• Keep the bat open.
• Brush the ball sufficiently, aiming to "catch” it in your bat.
• Don't use too much power, just aim to get it on the table.
This way, the opposing chopper will have to chop a no-spin ball, and continued looping will create an opportunity to attack. As loops with long pimples are relatively slow, it should be used in combination with “Tuo”*. Once the opportunity arises, attack with drives and smashes, creating dangerous situations for the opponent and forcing him to be passive.
Image
A loop

乒乓网 胡清源 Ping Pong Net, Hu Qingyuan
2016年3月31日 2016 March 31

Footnotes:
*I am not sure what the Tuo (托) technique is. First time it's been mentioned.

----------------------------------------------------------------------

Thanks for reading. I am unsure of the names of some shots—some I allocated to what I think is the closest equivalent, some I just gave up and translated literally :D . If you have any corrections or suggestions, please leave a reply.

Here's all the GIFs together: https://imgur.com/a/cOwuvfi
Original blog post: http://www.pingpangwang.com/thread-77538-1-1.html (Possible dead link, here's an archived version: https://web.archive.org/web/20170627010 ... 8-1-1.html)
Relevant Videos:
His 2008 Technical Video (3 parts) - https://www.bilibili.com/video/BV1Yt411J7PZ?p=1
His 2010 Strategy Video - https://www.youtube.com/watch?v=scutTnA2rog

Cheers


This is so amazing, thank you for sharing it with us here and taking the tame to translate it.

Really thanks.

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PostPosted: 04 Jan 2024, 19:39 
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You know who this guy is, right? He's famous for using those "expanded pips" rubbers. You know, sheets of Dawei 388D-1 (or was it D-2?) expanded to twice the size after being soaked in olive oil. And then he got his own rubber made, which was for sale on ttnpp. You can buy his rubber on AliExpress since Kokutaku has made it "official". Not to mention "40+".

Watch him twiddle. He's got these extra-large pips on the red side and short pips on the black side.

Image

Oh man, what's this - a fake ITTF stamp! The old version (I have a sheet) didn't have that... :lol:

Image

https://www.aliexpress.com/item/1005005905115903.html

Only USD12.

Oh what's this:

https://www.aliexpress.com/item/1005006058764637.html

This store offers a "cured" version for an extra buck.. :lol: They claim it's "almost frictionless".

Uh oh.. now the Brazilian Table Tennis Federation knows about this and will ban it from being imported.. :lol:

Iskandar


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PostPosted: 05 Jan 2024, 00:49 
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iskandar taib wrote:


You know who this guy is, right? He's famous for using those "expanded pips" rubbers. You know, sheets of Dawei 388D-1 (or was it D-2?) expanded to twice the size after being soaked in olive oil. And then he got his own rubber made, which was for sale on ttnpp. You can buy his rubber on AliExpress since Kokutaku has made it "official". Not to mention "40+".

Watch him twiddle. He's got these extra-large pips on the red side and short pips on the black side.

Image

Oh man, what's this - a fake ITTF stamp! The old version (I have a sheet) didn't have that... :lol:

Image

https://www.aliexpress.com/item/1005005905115903.html

Only USD12.

Oh what's this:

https://www.aliexpress.com/item/1005006058764637.html

This store offers a "cured" version for an extra buck.. :lol: They claim it's "almost frictionless".

Uh oh.. now the Brazilian Table Tennis Federation knows about this and will ban it from being imported.. :lol:

Iskandar


Now I want to bu one, just for doing a video about it.

:lol: :lol: :lol:

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PostPosted: 05 Jan 2024, 14:37 
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If you do get a sheet of this (or any other OX long/medium/short pips rubber), get a glue sheet to go with it and save yourself a lot of aggravation.. :lol: Get the European type, with a strong side and a weak side.

Maybe we can get Igor to test the "cured" version with his contraption, to see how frictionless it really is.. :lol: :lol: :lol:

Iskandar


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PostPosted: 06 Jan 2024, 06:34 
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iskandar taib wrote:
If you do get a sheet of this (or any other OX long/medium/short pips rubber), get a glue sheet to go with it and save yourself a lot of aggravation.. :lol: Get the European type, with a strong side and a weak side.

Maybe we can get Igor to test the "cured" version with his contraption, to see how frictionless it really is.. :lol: :lol: :lol:

Iskandar


:lol: :lol: :lol: :lol:

Survive will be difficult.

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