skilless_slapper wrote:
Yep... rare to find a chopper's guide! The ones I've seen are usually run of the mill basics for a beginner (a chop stroke starts high and goes low - dur dur - kind of stuff) or are in a foreign language, like the matsushita youtube video. So I can't tell if anything they're saying is good or not!
Now then, how would you handle a passive player? If they just didn't attack, maybe 1 out of 10 balls - what strategy would you go to in order to bring the beast down?
This girl here
https://www.youtube.com/watch?v=KOC_RWwL-XI&She plays the style I have to implement much of the time, when facing guys who won't attack me. I just pushblock with the OX LP and kill on the forehand. Notice any chopping? ...Me either! Which is why I say the chop practice I do isn't utilized very often, unless I face the loop-punks as I call them. Win or lose, they're trying to loop it home. I make sure to always congratulate those guys. I beat them the majority of the time, except when the looper is a good deal better than me just in general. But I say thanks and what a fun match it was etc. etc. they don't always reply
Firstly, the girl in the video is a nice player who uses her pips well with the blocker/side swipe then forehand kill style. She's not a chopper though. I'd be really surprised if I saw another video of her where she's chopping in competitive play, friendly or not. The style she's using appears to be her style, and I imagine she'd try to play it against everyone. Maybe I'm being a fool and literally her next video she's chopping
. I think my point would still stand though.
I think if we refer to the Ding Song interview again, I'd like to point out the bit where he talked about one of the big problems for choppers. A chopper has to train more aspects of the game than an attacker. This means less time can invested in each aspect compared to an attacker, who can invest pretty much all their time into making their attack as devastating as possible. This really matters at pro level since they all train full time, the better ones anyway. At amateur level or even semi pro maybe, it doesn't matter quite as much perhaps but it's still relevant.
I'm assuming that's her style, the girl in the video. So she trains thst style. Gets better at it. Improves the shots relevant to this game style, as well as tactics. Learns to deal with various opponent types, but using her style. Think we all build a foundation, like to a building, and we build up from there. Which is why is it can be like starting again when expanding on thst foundation.
It sounds like you've got a very wide foundation and can play a bunch of styles, but continuing to build up from such a wide platform will limit the speed with which you can build up. If you play the style of the girl in the video most of the time, why not just make thst your style across the board? It's an effective style and it will allow you to keep points quite short. Can't imagine many push wars if you implement that style. Unless you're not being aggressive enough with the side swipes with the pips and your forehand kill shot.
You will end up in a lot of long rally retrieving situations or push wars, depending on the opponent, if you play the classic defense, only attack the easy ball style. Nothing wrong with the style, but it requires a lot of patience and I think not thinking about pushing till the end of days as a bad thing. So from what you've said, it's not the style for you, or Lorre, since you both have talked about that and want to avoid it. If you're not going to be aggressive, not every opponent will take the bull by the horns and engage you. It looks like it's even a possible situation at pro level, based on the Suh Hyowon match linked a few messages ago. But would say the higher you go the less likely that it to happen, making the classic defense style more entertaining for sure.
10 years ago or so, if I played an attacker who would only say push 1 out of 10 balls, how I'd respond would depend on their skillset. I'd say most of the time I'd have attacked them within a few pushes, but can think of some examples where that didn't happen, and I ended up in a kind of push war, but was still looking for balls to attack. In the push war cases, it was usually me fearing so to speak their counter to me opening up. So would pick my spots more. If I played a chopper, I'd just take on the role of an attacker. Can't remember being a chopper against another chopper.
Nowadays things have been changing in thst regard. Partly because of the equipment but think also just understanding myself more, which advances I made in my tennis game showed me. I realised all I am really looking for is to give myself the time to end the point of my terms. So my tennis style has developed into an aggressive take the ball early and create openings/hit winners style. I've based a lot of my tactics on Federer and Djokovic (even though Nadal is my favourite, like maybe my favourite ever sportsman next to Ali). Ironically, taking the ball early, which gives me less time on the ball, actually ends up giving me time on the next shot more often than not. In table tennis, I'm doing it differently, but looking for same result. I'm starting to use the chop to create the opening/time I need to end the point. And this is probably why I won't go back to short pips if I really think about it. The predictable nature of long pips sets up this opening, whereas with short pips I'd be finishing the point a lot before even creating the opening.
So I'm less likely to end up in a push war now, because most pushes are openings, aside from the very well placed ones. But I have gotten into one passive game with long pips so far. I didn't do anymore than 2/3 pushes in a row maybe, but still felt like a push war because was using backhand with P1r to kind of roll the ball around. Killing the ball wity my forehand when the opportunity was created. I felt I had to do this against this specific player because he was literally making next to no mistakes, just amazing control, and to his credit, was finding it difficult to play the way I wanted to. I won that one, but I think I'd like to play that one using my forehand attack almost exclusively, bar the odd push, in the future. I was extending the rallies by hitting with P1r. Think he exposed an issue with my speed of footwork in honesty, as he pushed with sniper like accuracy and did a great job of limiting my usage of my forehand. I'd also like to get good at twiddling for such situations, so can use backhand attack with inverted.
But basically, a push is an opportunity to attack generally, so if they won't attack 9/10 times, they're giving you plenty of chances to attack. Attack it well enough and you'll probably finish the point within one or two strikes, unless they are a chopper.