skilless_slapper wrote:
Snowman89 wrote:
skilless_slapper wrote:
To Lorre and Snow -- what were your experiences with using SP vs LP over the first few hits of the point?
Did you win more points with SP early on, since you could put heavy spin on right away... and with LP did you last longer, getting more points through extended chopping/pushing rallies?
For me... my games don't look anything like pro level! Neither are the players. I've only played a 2300+ rated player a few times in a tournament setting. And the first time, the guy kept looking at the score sheet wondering if there was a mistake on the matching
he even asked the tournament officials about it
Point being, I don't often face super-mega-power loopers going to crush every ball. Even at 2000-2200 level or so, there are still a lot of mistakes being made compared to the next tier up.
Now with the dinking style, the rallies can go on quite awhile. I mean... quite awhile! I oftentimes just win out of boredom and frustration on the opponent's part! Wanting to get the game over with so they just start hitting everything left and right, before storming off and telling everyone I suck.
Which is why I wonder if the SP would be worthwhile to learn over a longer period of time -- in the hope that my early game is more effective. Meaning I could bring about danger earlier on, instead of the dink dink dink, wait them out variety of games. Having said that, the OX LP offer me a huge crutch in terms of returning any ball. But it's just a dink ball return. I win through attrition and consistency, not on any great play or deception.
Yes, short pips can lead to shorter rallies for sure, one way or another.
My initial experience when first making the switch was that I'd have to play a couple of extra balls with long pips but would be less likely to make an error. Kind of standard, something we all know here I think.
Think things are different for me now with P1r and Hurricane. Points are maybe quicker than ever before. But that's because I'm aimimg to use the advantages of both to win points, which is force error or push with long pips and mop up with forehand.
I'm finding with P1r in 1.5mm most players will net the ball after 2-3 loops in succession. A couple of strong players I've hit with looped an average say of 2-7 in a row though. Either that or they push, which is an oppoertunity to hit. Very different to when using Feint Long 2, where felt that I would be in for some rallies. But part of that could be me just getting better at cutting the ball with long pips.
So my point here is maybe if you want to cut the rallies down, give your long pip but with sponge a long trial. As this thread uncovers perhaps, you only switch around who you find easier by going the short pip route, though against players who don't play with a lot of spin, short pips obviously have an advantage over long pips.
Don't know if they still make it, or if you've tried it, but Dr Evil, a short pip, would give you good control and reliability against heavy spin, but you have some access to spin manipulation. Lose out on reversal but if you're ending up in a lot of long rallies with ox long pips, maybe it's because opponents don't play with enough spin. So something like Dr Evil would give you options you don't hsve in those situations with ox long pips.
But I'm not really in a position to tell you what to do lol. I'm here too on this thread at the of the day battling my own indecisiveness on whether to stick with long pips or go the Spectol and co route. The problem for me is both sides have really strong positives, and you cant have both. So will always miss the other I think now, whichever I choose. Putting a lot of hope in Horizontal 55 then lol. I think for me it's not a case of P1r not working for me, but rather that I don't yet feel comfortable not being fully in control of what I'm doing. I can only reduce or speed up reversal with P1r, and while it seems to be effective, I would prefer I think to retain a little more control over spin.
Yeah, I think it all depends on who you lost to last
I have the super spinpips in .3 all the way up to 1.8 sponge thickness, so might glue on the .3 to give it a whirl. My biggest problem is not even off the table chopping, since I can use LP or SP about equal overall. It's over the table that bothers me! The OX LP style is so different compared to short pips or even grippy LP in thick sponges. Most of my points are lost doing serve return or botched pushes when using SP. With LP most anyone can do with me is try the long and dead serves hoping I hit a weak return. I nullify their usual spin tactics, and that alone messes up a lot of people. But then I don't really end up chopping much. It turns into me blocking at the table and cleaning up with the forehand -- or 'chopping' the ball and getting into those lengthy dink battles.
So with the LP, my pressure mainly comes from the forehand threat and sheer attrition. Though I don't like using my forehand, despite people telling me it's my best shot...
If you look at Elena Timina (very classical chopper, watched about 5 matches of hers recently and saw maybe 4-5 attacks across ALL of the games):
https://www.youtube.com/watch?v=vKE9gihHlcwProbably seems boring to many... however, it's how I like to win! Whittle and whittle them down.
Goal would be to transfer the threat from my FH more over to my BH, through the usage of mixing up spins and not letting them relax against dink shots with the same spin - just done 15x in a row! It would take a pretty huge shift in my game to adjust the short, over the table play full time to SP though. So I'm wanting to hear of other experiences before investing my training time into that style. If it even works! Maybe that's just a load of crap, since I cannot even really find a classical SP chopper. All the ones I come across use LP or classic anti. Then I think, well they aren't using it because of the skill level they play against... and I'm not going to be facing consistent 2600+ level loopers! Does that balance out the abilities then - since the loopers here in the grand ol' USA are much weaker and perhaps LP aren't even needed.
I think my best bet, utilizing my actual strengths (not necessarily my favorite playstyle) would be a chen weixing style game -- BH chop and forehand loops/fishes. Or committing to a close to the table OX LP blocking and forehand clean up. The more I think about it the more idiotic I see myself, imagining some short pip chopper out there confusing and befuddling the other players... anytime someone hears or sees me talking about putting on short pips -- they have my permission to grab a sheet of max thickness short pips and just smack me across the face with it!
I could do a grippy LP with some sponge as a decent medium though.
These guys are similar to how I play now as far as the backhand style goes
https://www.youtube.com/watch?v=H-qFoEHxjiwhttps://www.youtube.com/watch?v=AgdfuPwJpz0Watched the vids you linked. Elena Timina is a beautiful chopper. Probably a real pain the ass to play lol, but nice looking chops, very skilful obviously. And patient. Jeez very patient. I mean, playing that style, I'd imagine it's best to just use an ultra steady long pip like Feint Long 2 or 3 or P4 or something in OX or a very think sponge like. 5 maybe. Didn't Shiono, who was also rather patient, use P4 and then a Donic equivalent in 0.5 when changed sponsor? Basically focusing on ultra control over being difficult to play.
The second vid showed a blocker with a forehand. Obviously had long pips. By the looks of the errors his opponent makes, it's a very low friction ox long pip. This style so different to Elena. Maybe part of your confusion is just which style to play and then decide what will work best for thst? Because I'd imagine with this blocker style you'd want the most dangerous funny long pip rubber you can get on your bat, sacrificing control and options for thst awkward ball it gives opponents. I know a player with this exact style. Very good. Think he either is or was top 15 nationally in his age group, over 50 I think. Just side swipes and punch blocks and sometimes just sticking the bat there. Has good serves and a good forehand. Effective. But he's no chopper. Requires a different setup and skillet I think.
The third video more similar to first one, as both choppers who play the long game. Doesn't appear to overly effective ball to ball but gets a lot of stuff back. His skill then would be patience, and the ability to wear his opponents patience thin haha.
I think ox great for the close to the table blocker. Not the best for long range chopping. Though I've seen it done, I'd say it's best to have some sponge at least under your long pips if you plan on doing a lot of chopping.
I don't know anything about the more pimply type effect long pips, but always had in head thst Dr Neubauer ox long pips would surely give a funkier ball than even something like Dtechs. Keeps rallies short. Can setup forehand. That would be the idea, no? If you're using something like P4 to block thst close to the table, and that's the style you're going for, I can't imagine it would be the most efficient setup.
But if you're going to be a full on classical chopper, best to focus on pure control. That'd be my two cents. So a defensive defensive blade, so no Joo blade or anything that's on the faster side. Maybe something like the Koji Matshusta or the defensive version. I'd probably recommend P4 in 0.5mm.
These are two very different styles that basically I think require different setups to maximise potential.
The Chen Wexing style more what I'm going for, but with forehand chopping too. Keep the points rather short. When I think about it like this, this style is about setting up the forehand. And that's what I've been doing with current setup. P1r in 1.5mm is going to do thst well. Because its more predictable than short pips, chances are they'll realise they can't keep lifting the ball and will push at least half of the time before they'd net it. The better ones anyway. Basically time for forehand attack at this moment. Also plenty of third ball kill too with this style. Good serve or just see an opening. See Chen do thst a lot. And I find I'm doing it quite a bit too, something I didn't used to do as much.
The thing with short pips is this. It gives you more options to end the point. And that's why I think if it's a game where you're not really using your forehand, and your opponent isn't just infinitely pushing (in which case you can either just push back or take the initiative yourself and attack), you'll win points more quickly overall with short pips. But you'll also make a few more mistakes. An okay player can start to judge that, ah, I net the third ball, so push the second one or whatever. Might go for kill shots and miss and still make mistakes against your chops, but he knows that he can push to reset the difficulty level of lifting your chop. Great if you want to go for the kill with your forehand. But with short pips, your opponent more likely to make an error even with the push, because the spin, if you're varying it, is not predictable. Plus can hit well with short pips. So makes them more uneasy.
So if you stick with the long, steady, ultra patient chopping style, go with control focused equipment in my opinion.
If you go with close to the table blocker style, go with as funky an ox long pip as you can get.
If you go the Chen style, so aggressive defender, it probably is P1r in 1.5mm or something isn't it? Or some equivalent.
I think the short pip route nowadays more like Hou Yingchau. Basically OK attacking with backhand and forehand. Being unpredictable with backhand chops, so looking to end more points in your favor from a chopping position opposed to the setup forehand Chen style. Yuto Maramatsu seems to not be as good at that as Hou though, as gets into a lot of long rallies. But he's steady. I'd like to know then why he uses short pips. Maybe I haven't seen enough of his games and I'm missing something.
I don't think it's so much that short pips shorten points actually. More about giving you more options to end the point. You can win the point in more ways with short pips. Long pips like P1r more one dimensional, but gives more of a rinse and repeat forehand setup situation. On the pro tour, Feint Long 3 and P4 type rubbers just seem to used for consistency in lower thicknesses. Am I right? Which is interesting as my aim using them would be to try and replicate certain short pip like spin variation options. Seen Ruwen Filus do a few variations thst catch people out though with his Feint Long 3 though.