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PostPosted: 07 Nov 2019, 07:34 
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TraditionalTradesman wrote:
mynamenotbob wrote:
BT > 388D1 > DG > TM

BT is a little bit faster, but still controllable. I think it's the most disruptive of the four listed above and can execute all the normal shots.


Thanks. I know the knock on it from some of those who've used it recently on the noppen-test.de forum has been susceptibility to underspin. Have you not found that to be the case?

I haven't found that to be an issue.

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PostPosted: 07 Nov 2019, 11:40 
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How is the tm for a more aggressive hitting game? Can you hit no spin or top spin balls, or only back spin?

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PostPosted: 07 Nov 2019, 12:07 
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skilless_slapper wrote:
How is the tm for a more aggressive hitting game? Can you hit no spin or top spin balls, or only back spin?
Works great!


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PostPosted: 07 Nov 2019, 21:56 
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mynamenotbob wrote:
BT > 388D1 > DG > TM

BT is a little bit faster, but still controllable. I think it's the most disruptive of the four listed above and can execute all the normal shots.


About these bad boys : BT, 388D1 , Globe 979, Meteorite, Which one is the most durable? We will assume we do not hit with the pips .

I guess 388D1 is the worst of the four . Globe's thin pips might be the option for the second worst.I used -at one point -both BT and Meteorite and I must say the durability was great . Of course, Tm for me lasts a lot .No pips have fallen off yet ; some members here have had poor durability ,though .

TTbuddy might add his two cents here too as he is an 'ardent' defender of BT :lol: :)


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PostPosted: 08 Nov 2019, 10:22 
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I have never really had to change my sheets of BT on my two setups in a very long time (I will not say how long! :o ). Besides my TLC :lol: it may also mainly be because I do not play as much as other forum members here do. With these aside, BT in my opinion is a very durable long pimple. I occasionally also play Dawei 388D (not as often as BT for sure). It looks and plays very similar to BT just slower with slightly less friction on the pip tops. Pimple effect on passive blocking with Dawei 388D is just insane! :devil: I have had no durability issue with Dawei 388D too so far. Two great gems for me - BT and Dawei 388D :D


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PostPosted: 08 Nov 2019, 15:11 
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TTbuddy wrote:
I have never really had to change my sheets of BT on my two setups in a very long time (I will not say how long! :o ). Besides my TLC :lol: it may also mainly be because I do not play as much as other forum members here do. With these aside, BT in my opinion is a very durable long pimple. I occasionally also play Dawei 388D (not as often as BT for sure). It looks and plays very similar to BT just slower with slightly less friction on the pip tops. Pimple effect on passive blocking with Dawei 388D is just insane! :devil: I have had no durability issue with Dawei 388D too so far. Two great gems for me - BT and Dawei 388D :D


Infact of all the LPs I've used, the 388D lasted the least .. I've used 2 sheets of 388D, and neither lasted for more than 4 months ..

On the other 388D-1, lasted, well over a year ..


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PostPosted: 08 Nov 2019, 19:04 
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I have occasionally used Dawei 388D for quite a while now. So far so good with its durability. Lucky me! :)


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PostPosted: 17 Nov 2019, 15:19 
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I played yesterday in 2. division tournament that was streamed. Here you can find my first 2 games in the closest table to camera. Both games went to 5. sets. I have black shirt.

MY EQUIPMENT: Joola CWX blade, S&T Secret flow chop 2.1 and Troublemaker ox.

GAME 1: Starts at 54:00 min. The opponent is consistent 2 wing top spin player that lacks finishing power against underspin. Rated at 2036, number 68 in Finland, former number 11 at Finland in year 2004.

https://youtu.be/0xstujjNAI0?t=3241

GAME 1: Starts at 1.54.55. The opponent is consistent roller/pusher/grinder and has good FH smash if ball pops up. Rated at 1860.

https://youtu.be/0xstujjNAI0?t=6885


Last edited by Roy on 17 Nov 2019, 17:35, edited 1 time in total.

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PostPosted: 17 Nov 2019, 15:58 
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Very nice Roy! :clap: :clap: :clap:

PS I've tried to embed the video, but you've got a setting in your youtube that does not allow it.

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PostPosted: 18 Nov 2019, 02:48 
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Roy wrote:
I played yesterday in 2. division tournament that was streamed. Here you can find my first 2 games in the closest table to camera. Both games went to 5. sets. I have black shirt.

MY EQUIPMENT: Joola CWX blade, S&T Secret flow chop 2.1 and Troublemaker ox.

GAME 1: Starts at 54:00 min. The opponent is consistent 2 wing top spin player that lacks finishing power against underspin. Rated at 2036, number 68 in Finland, former number 11 at Finland in year 2004.

https://youtu.be/0xstujjNAI0?t=3241

GAME 1: Starts at 1.54.55. The opponent is consistent roller/pusher/grinder and has good FH smash if ball pops up. Rated at 1860.

https://youtu.be/0xstujjNAI0?t=6885


Great defensive play, Roy ! putting balls onto the table consistently and attacking with inverted when necessary,however, if you start twiddling a little bit , your level will increase significantly . Also, I suggest you receive with inverted from time to time to catch the opponent out as they always expect you to receive with the pips .


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PostPosted: 18 Nov 2019, 04:10 
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charmander defender wrote:
Roy wrote:
I played yesterday in 2. division tournament that was streamed. Here you can find my first 2 games in the closest table to camera. Both games went to 5. sets. I have black shirt.

MY EQUIPMENT: Joola CWX blade, S&T Secret flow chop 2.1 and Troublemaker ox.

GAME 1: Starts at 54:00 min. The opponent is consistent 2 wing top spin player that lacks finishing power against underspin. Rated at 2036, number 68 in Finland, former number 11 at Finland in year 2004.

https://youtu.be/0xstujjNAI0?t=3241

GAME 1: Starts at 1.54.55. The opponent is consistent roller/pusher/grinder and has good FH smash if ball pops up. Rated at 1860.

https://youtu.be/0xstujjNAI0?t=6885


Great defensive play, Roy ! putting balls onto the table consistently and attacking with inverted when necessary,however, if you start twiddling a little bit , your level will increase significantly . Also, I suggest you receive with inverted from time to time to catch the opponent out as they always expect you to receive with the pips .

Well, my inverted BH is crap, thats why I play with pips! :( Twiddling would need to much training, I am afraid. :lol: Serve receive more with inverted is good advice, as I can do it ok. With BH receive I just try to minimalisize brain work and in the heat of the game it ofteen feels too risky to try something different.


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PostPosted: 18 Nov 2019, 20:43 
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Roy wrote:
charmander defender wrote:
Roy wrote:
Great defensive play, Roy ! putting balls onto the table consistently and attacking with inverted when necessary,however, if you start twiddling a little bit , your level will increase significantly . Also, I suggest you receive with inverted from time to time to catch the opponent out as they always expect you to receive with the pips .

Well, my inverted BH is crap, thats why I play with pips! :( Twiddling would need to much training, I am afraid. :lol: Serve receive more with inverted is good advice, as I can do it ok. With BH receive I just try to minimalisize brain work and in the heat of the game it ofteen feels too risky to try something different.


Yes, I agree it is risky to try something different in the heat of the game, however, if you start training with inverted on the BH , just the basics, your level will increase a lot . The opponent does not expect a ball from the inverted and you will catch them out . :lol: :lol:


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PostPosted: 21 Nov 2019, 04:42 
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Hello,

To all who've played extensively with both, TM and Metal TT Death .. How do both these, stack-up against each other ?


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PostPosted: 21 Nov 2019, 05:16 
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ootbs wrote:
Hello,

To all who've played extensively with both, TM and Metal TT Death .. How do both these, stack-up against each other ?


The main difference is that the Metal TT Death needs a very active game, whereas Troublemaker does not. Here are some comparisons:

- Troublemaker has some passive spin reversal, whereas Death, with a passive block, sends back a dead ball that's easy to attack if not well-placed.

- With either rubber, you can do nice active blocks (whether chop-blocks, sidespin blocks or pullback blocks), but with Death, you kind of NEED to do blocks like that to succeed against higher-level opponents (with Troublemaker, you can get by with passive blocks a bit more -- though also not exclusively), and Death is also very good at active blocks, where you can create lots of disturbing and funky effects that way.

- Death is a bit sensitive to underspin, while Troublemaker is not. In general, Death is more spin-sensitive due to its greater friction.

- They are both decently slow and both have good dampening effect on blocks, but Death has more gears; it can generate a very short ball if you have the right touch, but it can also be pretty fast when you're attacking.

- A new sheet of Troublemaker is good for attacking, but after a week or two, when the friction wears off a bit, you can still attack with it but not as effectively; Death, by contrast, is great for attacking from the outset and remains so. You can graze the ball with it and impart some spin or, of course, you can do a more traditional pips attack that doesn't involve grazing.

- Maybe it was something about my technique, but for chopping, I found Death harder to control. The Troublemaker is great for chopping. It doesn't generate the most spin of any rubber I've ever used, but it gets the ball back very low and very consistently.

- The Death is more durable. Pips never break.

Hope that helps.

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PostPosted: 21 Nov 2019, 08:18 
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TraditionalTradesman wrote:
ootbs wrote:
Hello,

To all who've played extensively with both, TM and Metal TT Death .. How do both these, stack-up against each other ?


The main difference is that the Metal TT Death needs a very active game, whereas Troublemaker does not. Here are some comparisons:

- Troublemaker has some passive spin reversal, whereas Death, with a passive block, sends back a dead ball that's easy to attack if not well-placed.

- With either rubber, you can do nice active blocks (whether chop-blocks, sidespin blocks or pullback blocks), but with Death, you kind of NEED to do blocks like that to succeed against higher-level opponents (with Troublemaker, you can get by with passive blocks a bit more -- though also not exclusively), and Death is also very good at active blocks, where you can create lots of disturbing and funky effects that way.

- Death is a bit sensitive to underspin, while Troublemaker is not. In general, Death is more spin-sensitive due to its greater friction.

- They are both decently slow and both have good dampening effect on blocks, but Death has more gears; it can generate a very short ball if you have the right touch, but it can also be pretty fast when you're attacking.

- A new sheet of Troublemaker is good for attacking, but after a week or two, when the friction wears off a bit, you can still attack with it but not as effectively; Death, by contrast, is great for attacking from the outset and remains so. You can graze the ball with it and impart some spin or, of course, you can do a more traditional pips attack that doesn't involve grazing.

- Maybe it was something about my technique, but for chopping, I found Death harder to control. The Troublemaker is great for chopping. It doesn't generate the most spin of any rubber I've ever used, but it gets the ball back very low and very consistently.

- The Death is more durable. Pips never break.

Hope that helps.
And how would you compare elite long and death methal? I know that both are great attacks but are there more similarities?

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