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 Post subject: Dr Neubauer Punch
PostPosted: 16 Aug 2022, 20:43 
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Blade: Neub. Matador Texa Balsa
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Dr Neubauer PUNCH

The groundbreaking Allround-Weapon with long pimples

PUNCH is a new benchmark for an allround type of game with long pimples.
It is a real breakthrough since the rubber is both highly versatile and very effective.

Passive blocking and especially chop-blocking with a short and fast movement will cause trouble to the opponent.

However PUNCH unveils its full potential while playing actively:
Attacking has become amazingly easy. Aggressive pushing, flicking and even straight hitting can be performed at ease including for service returning.
With a bit of practice even float balls can be counter-attacked.

This makes PUNCH an ideal weapon for blocking and chop-blocking close to the table and then putting the opponent under pressure right away.


Category: Long pimples
Colours: red + black
Sponge: OX/0.6/1.0/1.3mm
Speed: 58
Spin: 88
Control: 83
Sponge hardness
40°


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 16 Aug 2022, 20:45 
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Blade: Neub. Matador Texa Balsa
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Punch OX rubber black review:

Pips are small to medium and on the medium / harder feel.

Pushing and service return:
Just fine, ball goes low over the table, quite insensitive to spin. Little bit of grip to be able to start an attack immediately. Pushing is good too. A lot of options when returning the serve. Easy to do. If you serve long and deep with a sort of cutsideserve with this pip these are sometimes direct points for you, so serving yourself is easy too. ;)

Attacking + counterattack:
This is were the rubber really shines… Never been able to attack so confidently and easy with adjusted technique than with this one. Path is also disruptive. :devil: Acceleration is easy to do. A lot of options here too… And this for a long pip, this is just wooow… Very impressive.
It seems you can attack with a little bit of adjusted medium pip technique: ball dives and comes back a little bit higher to start up your FH attack. 8)

Chop block / chop / blocking:
Chop block is easy, just had a little bit of problems to keep them short, but I only have to blame myself because that needs practice and training.
Normal (passive) blocking is just fine, when you have the right angel you can counter attack too which causes a floating sinking action of the ball, really deceptive.
Chopping with this is good, good control and able to put the ball on the table if you are in second zone. Reversal is good, not huge in first and second chop but in third chop can be massive and causes troubles for opponents. :whew:
Do not expect the high reversal of Hellfire, D Tecs and Dorneglanz. The reversal is good in the first 2 chops of the Punch rubber but not at the high choplevel of those 3 pips.

Deception + summary:
I was very impressed by all the things this rubber has. It is all in one package. This pip suits players with an allround game close to the table.
For players who rely on attacking shots with long pip this is the one. If someone is looking for a (avarage) deceptive long pip that really can do it all: Punch rubber is the way to go.
Chop block close to the table + putting pressure like the package said.
On the defensive side it has it variability too. But If you only rely on chopping and high reversal there are better pips for that. Control is average in general and need some time to adjust. Troublemaker has more control.

I played a lot with medium pips. Never thought that I would play long pips again but the punch rubber makes me doubt. Especially the deception and the allround + sometimes disruptive quality makes this one so good. You can’t find disruption and allround ability’s and attacking opportinities all in one rubber. This proves the opposite and can be a new hype in tabletennis World for the allround attacking player with LP, only defense in emerengy situation + for players who have a strong forehand and good footwork. It has some nice secrets inside and needs a little time to break in. It has a little bit of everything but not everything is at the highest level. This is also not possible because nowadays there is no holygrail in long pips in tabletennis. Your personal skill with pips only makes you better and you have to decide which part in a pip you want or not.
This can be my new rubber for the next season. I’m just going to train with it more and we will see… :rock:


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 03 Sep 2022, 07:26 
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Blade: Nittaku Shake Defense
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Can anyone translate from Thai to offer a general summary of this:

https://www.youtube.com/watch?v=1jogN2r ... 9%E0%B9%8C

_________________
I. Re-Impact Tachi Plus 2019; FH: Nittaku FastArc G-1 1.4mm; BH: Saviga 77 Monster OX
II. Re-Impact Turbo; FH: Spinlord Sandwind 1.5mm; BH: DMS Kamikaze OX
III. Re-Impact Smart; FH: TSP Spinpips RED 2.1mm; BH: Dr. Neubauer Gangster OX
IV. Sauer & Troger Firestarter; FH: Spinlord Waran 1.8mm; BH: Giant Dragon Snowflake OX


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 02 Dec 2022, 01:24 
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BJ20 how are you getting on with Punch two months later? As a previous MP user do you think Punch could work well with say 0.6mm sponge for improved control when attacking or is ox fine with no need for sponge. I suppose the choice of blade will influence this a bit, does your Matador blade have a hard or soft feel?


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 07 Dec 2022, 21:41 
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We were testing the Neubauer Punch in 0.6, I leave you my opinion and the link to the video we recorded

It is a magnificent all round pimple, it is very easy to attack with it, It had been a long time since I had tasted such a safe long pip to attack

It is safe in all aspects, chop, push..it is not very annoying but very safe, it clearly has an attacking soul.
Ideal for an active game, a great option for those of us who like to be aggressive with pimples

https://youtu.be/d5UUCQSpeDI


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 08 Dec 2022, 18:16 
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Really useful video thanks as I have been considering exactly the same i.e. Punch 0.6 black. It will probably play a bit different once fresh glue effect wears off, pips and sponge soften with play and in a warmer room.
On another forum someone mentioned that the sponge version was much less annoying than the Ox. So I suppose it depends on the type of game you want play, more annoying could also mean harder to control.


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 09 Dec 2022, 02:21 
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Picked up a sheet of Punch 0.6mm black today and will try it on one of my Bloodhound blades as an alternative to lion claw 0.5mm, for an attacking MP style of play in which too much reversal can be a hindrance.

Punch pips are thinner and softer than on the Lion Claw, more densely packed and vertical rather than Hz, so will probably play quite differently.


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 09 Dec 2022, 17:32 
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Hi Chasfox,

The ‘Punch rubber’ is diffenitely a good rubber. I’m a little bit in a ‘love-hate affair’.
It is not definitely the rubber, it is only because of myself that is doens’t work properly: the moment when a player thinks the problem is the material and not the man himself (the legs and the head).

I, myself am not in a favor for OX long pips, I always use my LP in 0.6 sponge or more but I had a change to test it in OX. I tested it also in 0.6. For me a better combination: more control, you can create a little bit of your own spin thanks to the sponge. Deception and knuckle balls are less with the sponge version.
I would say that this pip is better for the attacking options. 8)
Defensive wise it is very OK and very good allround. But I suggest to put pressure with this LP than rather stuck in defence. If you are looking for deception and reversal like Dornenglanz, Hellfire, D Tecs this is not the one. It is more for attacking LP players. Deception is average but increase when you put pressure when attacking with it, ball dives a little bit. It attacks like adjusted MP technique like I said before but you can easy build a game around it very well. Because when you attack with it, the ball comes back higher: FH attack/hit, attack with Punch rubber. :rock:
With the sponge I felt that the deception is average, not very high. At the level of most MP. With OX deception is better. People well rather miss because they think reversal is high (sometimes it is), but there are some dead balls in it too, they attack the ball and goes over the table long. I can only conclude: A very good allround pip, average deception (level MP) with a lot of possiblities when attacking (counterattack, hit, attack backspin) + defense and chopblock with average/good control, average reversal. Easy to build a game around this pip. :punch:

The feel from the Matador Texa Balsa blade is on the harder scale: would say medium – hard. It pairs very well with Tibhar MX P 1.9 or 2.1 sponge for my taste, very good combination. The Punch rubber is also very good on this blade. :up:


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 Post subject: Re: Dr Neubauer Punch
PostPosted: 09 Dec 2022, 21:37 
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ChasFox wrote:
Really useful video thanks as I have been considering exactly the same i.e. Punch 0.6 black. It will probably play a bit different once fresh glue effect wears off, pips and sponge soften with play and in a warmer room.
On another forum someone mentioned that the sponge version was much less annoying than the Ox. So I suppose it depends on the type of game you want play, more annoying could also mean harder to control.


Thanks. As you say, the pimples in ox are more annoying but it also greatly affects the type of wood


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